For example, if you have 0 minions and your Nat Pagle (played first) draws a minion at the start of your turn, your Alarm-o-Bot (played second) will not trigger since it never queued. Alarm-o-Bot's trigger has a queuing and trigger condition of 'controller is holding a minion'.Its triggered effect will continue to attempt to activate at the start of each of the controlling player's turns. If you do not have a minion in hand the Alarm-o-Bot will simply remain on the board.Any Battlecries or Choose One effects on the new minion therefore will not be activated. Alarm-o-Bot's triggered effect returns it to the player's hand, and in exchange places a minion from the controlling player's hand directly into play.The Alarm-o-Bot's triggered effect happens at the start of your turn, prior to drawing a card.Regular Alarm-o-Bot could also be obtained as a first-time reward for first time reaching Silver 10 and Gold 10 in Ranked mode from Apto Ma(or as a reward of Climbing the Ranks (2/10) and (4/10) achievements).Tl dr It's currently very early in production, and, I hope they increase it's logic, but, as per the above, currently, I wouldn't assume that this can beat anyone, it's pure random with it's card selection, and, lots of cards hang the bot. I've had about twenty odd games with this bot thus-far, and, it's only won two of them (Unranked PVP), and, it only won those because of sheer luck, the enemies were playing really poor cards (I assume bad draw), and, I was getting a ton of monster cards which the bot can play without any sort of logic to rush down the opponent, which, it did. taunt), otherwise, it'll just attack the enemy hero, this allows the enemy to build up huge walls of minions that can easily exceed ten or twenty damage per turn, without the bot really carding about it's existence. For instance, if I had six mana on my hero, and, in my hand, two two mana cards, one three mana card, and, a five mana card, the bot would try and get as many cards played as possible, it would be able to play two out of the three cards that are three or less mana, from that pool, it'd select one three mana card, and, one two mana card, as, that gives the most efficient mana usage, unfortunately, this means that it often plays cards in the incorrect order, out of combo, or, just at plain silly times, because of it's entire logic being based on mana, and, not the actual card, it'll place down AoE heal cards when there's nothing to heal, same with damage cards, etc.Īnother issue I see is that it'll only attack the enemies minion if it absolutely has to (I.E. The logic for playing cards, to the extent of what I can see, is just to try and play as many cards as possible as the main priority, and, then, higher mana cards as the second priority (Note:- This is just from watching the bot, I obviously don't have the ability to read the source, so, I may be inaccurate). There are also some cards that won't hang the bot, but, will still be utterly useless and a waste of mana (Which, the bot stills plays), such as hero weapons (Which, it will play the card itself to invoke the weapon, but, never actually use the weapon to attack anyone). Those cards would be any cards that invoke input from the user (Such as " Tracking", which requires a card selection, Elven Archer, which, requires a target selection (For it's Battlecry), etc.). Click to expand.The bot has no logic (Currently? Unsure if the bot will just be fully random forever, or, if they'll implement some logic), so, pretty much every card is technically unsupported (as it doesn't play combos and the like), however, some cards that are literally unsupported (And using them will result in the bot just hanging).